![]() ![]() ![]() Them, and the crazy people that like to sound as if they know what they're talking about. ![]() Only the 500% diehards will defend the arcade version. They don't even give you an option to continue after losing all your lives! I know, the entire Gradius series follows the structure, but this particular title is especially ruthless in its approach, as if the development team comprised of sadists. Make one small mistake, and you're taken back to an earlier checkpoint, depowered. At any given time, the screen will mercilessly cram with enemy formations coming from both directions, as well as turrets on the ground and ceiling, all firing a freakish number of bullets. "Inferior to the arcade original!" If this happened to any other game with a bad port job, I'd rightfully be upset, but this is Gradius III we're talking about, a notoriously difficult, horizontal shoot'em up that can easily break self-proclaimed, hardcore gamers in a matter of minutes. One could easily choose these words to describe the SNES port of Gradius III, then go on to complain about missing segments, cut stages, and mass amounts of slowdown when the screen is packed with too many obstacles. One could easily choose these words to describe the SNES port of Gradius III, then go on to complain about missing segments, cut stages, and mass amounts of slowdown when the screen is packed with too many obstacles." ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |